Privacy Policy
The Workshop · last updated 4 August 2026
The Workshop is a single-player puzzle game published by Eran Amrani, Israel. It has no accounts, no sign-in, and no server of its own. This policy explains what stays on your device, and the two things that leave it: advertising, and anonymous usage statistics.
Who is responsible
The data controller for this app is Eran Amrani, Israel, reachable at erana111@gmail.com.
What stays on your device
The game saves to your device's own storage:
- which levels you have solved, and which you skipped
- your coins, your hearts, and when hearts last refilled
- which ball finishes you own and which you wear
- which machine explanations you have already seen, and your milestone progress
- whether you bought the ad-free upgrade
- a little ad bookkeeping so ads can be spaced out sensibly: when one was last shown, how many levels you have won since, and how many reward videos you watched today
None of it is sent to us, and there is no server of ours to send it to. If your phone's iCloud or Android backup is switched on, that backup may include this save data the same way it includes other apps' — that copy belongs to you and your platform, never to us. Deleting the app removes it from the device.
Retention: for as long as the app is installed. We keep nothing, so there is nothing for us to expire.
Usage statistics (analytics)
To learn which levels are too hard and whether the game's economy is fair, the app counts gameplay events using Aptabase, an analytics service built to work without identifying anyone. When you start or finish a level, watch a reward video, reveal a hint, or make a purchase, the app sends the event's name and a few gameplay numbers — for example level 12 was lost after 3 tries — together with your device's language, operating system version and the app's version.
What is deliberately absent: there is no user account, no device identifier, no advertising identifier, and no cookie. Aptabase groups a play session using a temporary hash that is thrown away daily, so even we cannot tell whether today's player is the same person as yesterday's. Your IP address is used transiently on their server to infer a country and region — which we do see, in aggregate — and to build that daily hash; the address itself is never stored with any event.
These statistics are held on Aptabase's United States servers and expire automatically after five years. Because nothing in them identifies you, they are not personal data we can look you up in — there is no record of you to export or erase. Aptabase's own policy is at aptabase.com/legal/privacy.
Legal basis. Where the GDPR applies, this counting runs on our legitimate interest in understanding and improving the game, assessed against data that cannot single anyone out.
Advertising
The free version shows ads supplied by Google AdMob. Every ad request the app makes asks for non-personalised ads. That means ads are chosen from the context they appear in rather than from a profile of you, and the app does not track you across other companies' apps and websites.
Non-personalised is not the same as no data. To serve, cap the frequency of, measure and protect ads against fraud, Google still collects information from your device. That typically includes a device identifier, your IP address (from which an approximate location can be inferred), your device model and operating system, and how you interacted with an ad. What it is not used for is building an advertising profile of you or following you elsewhere.
This collection is Google's, not ours. We never receive it and cannot look up anything about an individual player. Google explains its practices here:
Legal basis. Where the GDPR or equivalent law applies, the advertising processing described above runs on your consent, collected through the form described below. Saving your progress on your own device is necessary to provide the game you asked for.
Your choices about ads
- No tracking prompt. iOS shows that prompt only for apps that ask to track you across other companies' apps and websites. This app does not ask, because it does not track — so there is no prompt, and nothing for you to decline.
- Consent, where the law requires it. In the European Economic Area, the UK and other regions with equivalent rules, a consent form appears before the advertising SDK starts. If that form cannot be shown or is not completed, the game runs without ads for that session rather than proceeding without your answer.
- Withdrawing consent. You have the right to withdraw at any time, and it is as easy as giving it: Privacy options on the home screen reopens the same form. It stays available after you buy Premium, because a consent you gave earlier is still yours to revoke.
- Device settings. Android's ads settings let you reset or delete your advertising identifier, and iOS Settings › Privacy & Security › Tracking lets you refuse tracking for every app at once — including any app that, unlike this one, does ask.
- Remove ads. The one-time Premium purchase turns ads off immediately — no further ads are requested or shown. From the next time you open the game, the advertising SDK is not started at all, so it collects nothing. One exception: if you reinstall the game, it has to ask the store whether you own Premium, and the ad code may start before that answer arrives.
Purchases
The game sells a one-time Premium upgrade and packs of in-game coins. Every transaction is handled entirely by Apple's App Store or Google Play. We never see your name, card details or billing address. The app records on your own device that Premium exists so ads stay off, and adds coins from a pack to your local balance. The anonymous statistics described above record that a purchase happened and which pack it was — never who made it, and never any payment detail.
California
We do not sell personal information, and because the app requests only non-personalised ads, it does not share personal information for cross-context behavioural advertising as California law defines it. Withdrawing consent through Privacy options stops the advertising processing described above.
What we do not do
- No accounts, no email addresses, no passwords — there is nothing to sign up for.
- No tracking of you across apps or websites — the statistics above carry no identifier that could follow you anywhere, including back into this game tomorrow.
- No location access, camera, microphone, contacts, photos or health data. (The country inferred from your IP for the statistics is as close as anything gets, and it stops at the region level.)
- The game itself loads nothing from anyone else's servers — the fonts, icons and artwork are all inside the app, and it runs in aeroplane mode. The only network traffic comes from the three things described above: advertising, the anonymous statistics, and checking a purchase with the store.
If you choose in your device settings to share crash and usage data with developers, Apple or Google may pass us diagnostic reports. Those describe the app, not you.
Children
The Workshop is rated for ages 13 and over, is not directed to children under 13, and we do not knowingly collect information from them. If you believe a child has provided information through the advertising described above, contact us and we will help you raise it with Google.
Your rights
Because we hold nothing that identifies you, there is no account for us to export, correct or erase, and no profile to object to — the usage statistics cannot be traced back to a person, by design, so there is no record of yours to find. Removing the app removes everything the game saved. For data collected by Google's advertising, use the choices above or contact Google directly through the links in the Advertising section. If you are in the EEA or UK you also have the right to complain to your local data protection authority.
Changes
If this policy changes, the date at the top changes with it, and the revised version is posted here before the change takes effect in the app.